‘Five Nights at Freddy’s’ Review: Creepypizza

You might not think a story about a bunch of terrifying animatronic pizza joint robots who routinely kill children

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would make for a hot-ticket movie, but Five Nights at Freddy’s is finally getting a hotly anticipated theatrical release on October 27.

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The movie, a product of Universal and Blumhouse, seems to be a faithful, fanservice-heavy adaptation of the hit video game franchise,

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which became an immediate hit when it was released in 2014. Over time, its popularity grew, a relatively rare indie game penetrating

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mainstream culture. The game is known for its abundance of classic nostalgic horror elements: scary empty buildings with a maze of corridors,

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creepy children’s toys that seem fun during the daytime but turn malevolent at night, and jump scares — lots and lots of jump scares.

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The titular Freddy is a giant animatronic teddy bear that wants, along with all of his fun animal friends, to murder you, and he could be waiting around any corner.

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If all that sounds like a fairly straightforward pastiche of classic horror movies, you’re not wrong. That’s also why it’s surprising that

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it took this long to adapt Five Nights at Freddy’s for cinema — it already has all of the components of a horror movie built into its setting and structure.

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